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- on exitFrame
- global givMAINMONITORSPRITE, givTransTo, givEditListPlayFlag, givTransTest
- MessagePut("givTransTo is" && givTransTo & ", mainmonitor castnum is" && the castNum of sprite givMAINMONITORSPRITE)
- set the castNum of sprite givMAINMONITORSPRITE to value(the number of cast givTransTo)
- if givTransTest then
- set givTransTest to 0
- else
- set givEditListPlayFlag to 1
- end if
- MessagePut("going back to ivMain")
- go("ivMain")
- put "Duck3"
- end
-